![]() ![]() Absolute b**tard! It powers down my weapons regularly, and I find myself unable to take down his shield. He only randomly / flukily sends a Hack-Bot to attack my weapon systems. Literally, all those weapons fire off immediately - and were aimed on the Boss shields to take them down as quickly as possible. (I would have bought that given the chance.) Unfortunately no Small Bomb or Breach Bomb as a 4th spare weapon. My ship had Burst Laser III (5 shots), Flak Gun II (7 shots), Basic Laser (1 shot) and Automated Reloader and Weapon Pre-Igniter augmentation. And I was feeling very confident when I reached the final boss. Article taken from .įunnily enough I played a long session of FTL last night. I've reached the boss many times, but I just never seem to be well enough prepared to face it! Even after this many years, I can still happily go back to it and try again, which shows what a really great game it is. As much as I've genuinely tried and I absolutely adore the game, I do find it really difficult. It's live on Steam, with other stores to follow soon. ![]() On top of that, they also fixed some annoying mouse input bugs, restored the useful “Low O2” warning, small art fixes, AI improvements to their use of power juggling when weapons are mid-charge and so on. They've also gone through and fixed a couple of rare crash bugs, some event logic, spelling, and grammar fixes along with minor tooltip text changes. I tested it and it works beautifully even with my dual-monitor setup, so that's fantastic. The latest release adds in a change to screen mode switching, with the game no longer requiring a restart when you change between windowed and fullscreen. This is an example of an indie developer doing good support! This latest patch is mainly bug fixes and some quality of life changes. Hope this helps anyone else having similar issues.FTL: Faster Than Light launched in 2012 and years later it's still being supported which is fantastic. I then deleted the file from my home rm ~/libstdc++.so.6 I decided to try forcing it to use the system one by moving the bundled one out of the game directory and in to my home directory (I opted not to delete it right away just in mv $HOME/.local/share/Steam/SteamApps/common/FTL\ Faster\ Than\ Light/data/amd64/lib/libstdc++.so.6 $HOMEĪfter that I tried starting FTL again and it launched properly. The game seemed to be having problems running with the libstdc++.so.6 library that comes bundled with it. LibGL error: unable to load driver: swrast_dri.so LibGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) LibGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so LibGL: OpenDriver: trying /usr/lib/dri/tls/swrast_dri.so LibGL: OpenDriver: trying $/dri/swrast_dri.so: cannot open shared object file: No such file or directory) LibGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so failed (/home/raw/.local/share/Steam/SteamApps/common/FTL Faster Than Light/data/amd64/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so)) LibGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so LibGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/tls/nouveau_dri.so So to enable for debug output I did the export. Minor opcode of failed request: 3 (X_GLXCreateContext)Ĭurrent serial number in output stream: 31 Major opcode of failed request: 154 (GLX) X Error of failed request: BadAlloc (insufficient resources for operation) ![]() LibGL error: failed to load driver: swrast LibGL error: Try again with LIBGL_DEBUG=verbose for more details. LibGL error: failed to load driver: nouveau To debug I did the following (from a linux cd ~/.local/share/Steam/SteamApps/common/FTL\ Faster\ Than\. ![]()
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